Ftl pike beam vs hull beam. fandom. Ftl pike beam vs hull beam

 
fandomFtl pike beam vs hull beam  I'd say try things, see what you like

Pirate attacking Crystal. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. When a ship has multiple shield layers, a crystal shard will deplete a layer (just like a laser projectile). Defense Drone Mk I is useful. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. And as a result the weapons falls into an uncanny valley where you want to use it at systems and hull rooms at the same time. I had a Kestrel Run with a Pike Beam, a Burst Laser II, a Chain Laser, and Heavy Ion (probably should have kept the Artemis or Stun Bomb instead so a hit to weapons didn't screw me over, but. For the system, see Weapon Control. 7s, 11. They double damage dealt to empty. Plus going into the Flagship fight I thought. Hull missile does neither very well. This. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Hull Beam does double Hull damage versus systemless rooms. Flak works super-well because it knocks all the shields out at once. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. I got into a fight with a reble ship who had one of those defense drones. . Auto-ship fight in plasma storm. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. Also, I find the secondary effects of the Heavy better. 3 power weapon. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. 'Pike' Beam [] Costs 55 ; Fires A 190px beam with a 15 second cooldown per shot (170px -> 190px, 16s -> 15s) Damage: 1 damage per shot;. Halberd and Glaive doesn´t work. Advertisement Coins. It includes one. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Doubling up on beams has always worked well for me. The flagship went down in 1 volley. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. III burst is that it actually has a lower power-laser ration than the Mk. Pike Beam Whatever it can do, other beams do better. Also, if you played with some of these ships, it's also apparent that the prices don't really reflect the difficulty in playing them. alone: glaive beam, burst laser mk 3, and pike beam. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Mac or PC. I forgot about beams working on the zoltan shield actually. Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. We make choices like this everyday, they are part of us. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Flak works super-well because it knocks all the shields out at once. . View Mobile SiteMini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Axes or swords. Both are equally good. FTL: Faster Than Light Wiki is a FANDOM Games Community. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. III burst laser. Had a lot of fun recently with hacking + hull beam + fire beam. Rebel attacking Crystal ship. Don't use ammo, either. Cheeky Swipe in Action: Or, Neutralizing a Pike. Beam weapons just got even more powerful. This is like everything I could possibly want all in sector 1, about as good a start as. 2s, 10. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Heavy Crystal II / Heavy Crystal I. The Hull Beam is a weak weapon typically. Their downfall? Very low shield penetration. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. Flak Artillery. Slug boarding Rock ship. For the system, see Weapon Control. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. I'm wondering how to make these work. (at least)Level 5 engines. Pike beam will at least do some reliable damage against system even if you can't keep the shield down all time. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Mac or PC. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Hull beam is a bit slower, which can be a problem when using lasers to knock down the shield, and pike's length is pretty good against some of the ships, including the flagship. And in a shop I am thinking of getting a pegasus missle. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Sludge cannot be killed by close combat and only be killed by indirect combat*, fire and suffocation. 3 shots for 3 power is still good, since it has the whole breach chance thing. Mac or PC. FTL: Faster Than Light Wiki is a FANDOM Games Community. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Is there any ship in FTL that can beat USS. FTL: Faster Than Light. Upon entry, almost all your systems will be disabled during the intro. Axes or swords. fandom. The Hull Beam is a weak weapon typically. I kept the initial two ion cannon MK 1's and the Pike beam, and added a second pike cannon. Being able to run 5 beams was. 6s, 12. Charge Ion. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. May 25, 2014 @ 6:16pm For me it's by far and away the best item in the game. G-Van will ask a few questions and reveal some lore, but will eventually attack you. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. III burst laser. If you're looking for a weapon to fill a specific role, then these might be the ones you want. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have chances to start fires), asteroids. 2. Plus going into the Flagship fight I thought. #9. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Mac or PC. These collisions can be accidental or planned (example). MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. Beams NEVER MISS. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Add a Comment. In general the Halberd is better. We make choices like this everyday, they are part of us. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Virtually identical. The best strategy is to just unlock Rock B. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. Chain Vulcan. For example, level 3 hacking will take down four shield bubbles, allowing two halberd beams to do 16 hull damage to most ships (including the flagship). My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. New posts New threadmarks Search forums. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. "An unexplained technology creates this nearly impenetrable shield. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. All done on hard mode. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Zoltan Shields block crystal shards but take damage from them. A sector 2 hull laser 2 would have been really awkward for most of the run. " Damage Per. Shotgun or rifle. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Rebel fight among Rebel fleet. The hull missile isn't too bad; it does inflict 4 damage for the cost of only one missile, and if you really want to target a system, you can. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. 5. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. Artillery Beam. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Bombs teleport themselves directly into rooms, bypassing shields and defense drones. Also, the beam moves faster, and spreading the damage. Usually. Both drones can start fires with a 10% chance. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. FTL: Faster Than Light Wiki is a FANDOM Games Community. We make choices like this everyday, they are part of us. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. We make choices like this everyday, they are part of us. The fires quickly get out of control. And if it's a free drone. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. Hull smasher is alright, if you don't have something else for taking out shields. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Honestly, I prefer the Hull Beam more than the Pike Beam. If the AI was smart you'd not leave the fight with first enemy with double laser/ion plus hull beam alive. Hull Laser 2 is a perfectly fine weapon. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. The name derives from the belief that various ritualistic acts will lead to a bestowing of material wealth ("cargo"). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. With one shield active, it will do 2 damage per room, because 3-1=2. See full list on ftl. Category:Out of Fuel Events. I feel hull lasers are slightly underrated. There are exceptions sometimes, especially with the Hull Beam against the Flagship. There’s a rare ship or two where it does 6. "If you lose at FTL it is your own fault, there re players who have hundr. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. #3. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. The Pike and the Minibeam are amazing weapons. Also, teleport some people into the middle-right weapons station first, because it's the one that shoots missiles that penetrate shields. First mod you do is a scrap arm then three weapon reloads. Mac or PC. when it works, it works very well. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. They cost missile ammunition to fire, hence Explosive Replicator augmentation can be used to potentially save missile ammo. They generally did the same damage but hull beam often did 1 more. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. Pike can't do this because 1-1=0. Oh, sure, it causes 4 hull missiles but you need ammo for that. Hull BEam. One of my older videos that I made about a year ago. Glaive beam. FTL: Faster Than Light Wiki is a FANDOM Games Community. Tomdroid. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. FTL: Multiverse Wiki is a FANDOM Games Community. Hull laser 2 creates a mini breachfest. Does no hull damage nor system damage. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. P. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. You have a one-shot setup against phase 1 and 2, if you get all three weapons online. CryptoPike Beam 2 Mining Beam 120 Ishimura Beam Particle Beam Guisarme Beam 35 'Earspoon' Beam Fauchard Beam. 0s. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. No, the best thing to go with beams are lasers and flak. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. FTL: Faster Than Light Wiki is a FANDOM Games Community. 5 seconds after the fight begins, a mysterious force will re-enable your systems to their original power. This random event occurs in: Civilian Sector The Long-Ranged Scanners will detect ship presence. I'm almost to the flagship with the federation A and I have a burst laser II, hull smasher II, weapon pre igniter, and I have enough scrap to get one…Stacking Ion Blast are great. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Fire drone is actually not too bad with the right setup. I don't like the Hull Missile as much as the Breach Missile, but will use either of them if I can make them work. Axes or swords. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. 2 power weapon. Chances are you'll waste a lot of missiles to make that happen and potentially. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. These collisions can be accidental or planned (example). Crew damage. Plus going into the Flagship fight I thought. Vulcan Laser. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Ion Bomb Only takes 1 power for 4 ion damage, but. This category contains events with unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). I uploaded a gif of it a few weeks ago in this sub Pike Beam is markedly worse than Mini, Halberd, or Hull beams. r/ftlgame. The only exception to this is The Osprey, with its Artillery. Sludge: Sludge is a 6. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Beams and ASB shots do not collide with anything. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. FTL: Faster Than Light. Arguably the fastest, safest and cheapest way to kill enemy crew. "Friendly" objects cannot collide; for example, you cannot. This weapon will fire a volley of 3 Missiles at a time, every 23 seconds, each dealing 1 damage to the Hull/System it connects with, and it has a low chance of causing fire and hull breaches. Phase 3 is one-shot by the beams once the Zoltan Shield is down. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Pike Beams length means it can regularly hit 4-6 rooms whereas Hull Beam and Glaive and Halberd is usually going to be hitting 3-4. Caps at a 7 second cooldown after 3 volleys. Glaive Beam still hits for 3. Mantis B: 905. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. I feel like the Pike's line of fire is so long I end up wasting a lot of it. We make choices like this everyday, they are part of us. CryptoBusiness, Economics, and Finance. All laser shots deplete a single shield layer, but some (Heavy or. Beams are the only. Ion weapons work surprisingly badly unless you have either Charge Ion or Ion Blast II (the rest can't autofire shields down). Honestly, I prefer the Hull Beam more than the Pike Beam. I really can't wait to try this out. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Zoltan B Ship Full Pike Beam. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as Heavy Laser 1) before you match what's needed for 2 x BL2. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways to destroy a ship. Level 3 Hacking plus even a Hull Beam deals a terrific amount of damage. Press J to jump to the feed. O. Unknown disease on mining colony. Hull charges faster. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). FTL on Steam: came from my stream on July 20th, 2021. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. History. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Juli 2013 um 19:18 Ursprünglich geschrieben von Pave Low: Halberd beam will cut through one shield. Defense Drone Mk I is useful. Fire Beam / Fire Bomb. Shotgun or rifle. Charge Ion is pushing it and you need a fully trained weapons guy. It may require a few volleys and lucky fire spread to overcome the flagship crew. The Nexus Point will have G-Van at the entry beacon. Sep 25, 2012 @ 8:45pm 2 sets of burst lasers, a breach missile luancher, and a fire beam. Particularly good for Zoltan sectors, since you'll wreck zoltan shields mighty quick. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Sam Look. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. FTL: Faster Than Light Weapon tier list Lexar_ 9 years ago #1 Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots). For 0 damage, I would have been running the anti drone at that point. 3/4 Shield power. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Shotgun or rifle. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types: Breach Bomb II: Bomb: A Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. By chaining the ion damage. The Pike Beam would get knocked offline several times throughout the flagship battle, and that would limit my damage output significantly. ] 'Earspoon' Beam: 0: 3: 15: 80: 5: 2: 22: 40%: 20%: 0%: 130:. Many of these events are also called directly from event lists for other sectors. Press your finger on a room and hold. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). - Hull beam A worse Pike beam. If I have both and can only use one of them, I'd pick pike. Halberd. Still a useful weapon. " I present to you: First jump sector 1, enemy/asteroid disabled weapons. Bio beam is a serious contender to fire beam. If I have both and can only use one of them, I'd pick pike. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Rebel fight among Federation and Rebel fleets. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. " Attack the pirate. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Shotgun or rifle. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Axes or swords. I had a run on Fed C with a pike beam and 3 hull beams. Add a Comment. Pike Beam: beam length 170 -> 140. 2. We make choices like this everyday, they are part of us. Rock B: 908. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. There is already a Buzzard-class frigate in the Kadur Remnant mod. Solid 3 shots for 3 power ratio; Shreds shields, systems, and hull equally well; Charge Laser II. Crystal weapons shoot shards of crystal that pierce one shield layer and deal damage to systems, hull, crew. The Pike Beam is a fairly standard weapon. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Strat, start with just ion targeted on shields, chill. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. View Mobile SiteEvery layer of active shields takes one damage off the beam. 0s. Glaive does 12, Hull does 8. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). Glaive is 3-2=1, or 3-1=2. What gives? I thought drones could only do that to missles. pro-hull beams, heals 1(??) for every room hit, the limit is the enemy ship's max health Reply. CryptoFtl Recharge Booster - any item that can have any use whatsoever I struggle to put in the E tier and ftl recharge booster is 99% of the time useless but it can get you out of suns/asteroid/ion without taking damage and can help in a situation where your diving. For example, if I have a Glaive Beam and Heavy Laser and nothing else by the time I end up at the flagship, the only way to do damage is hack shields. Hull 1 is 3 seconds slower than burst 1; but depending on your setup, this may not matter.